M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
+12
revoblam
Nuclear_Blaze
PaperPlayerX
Zeldamaster12
Hawk
Perfect Cell
MosaicMario
npromin1
PixelPest
krazykat
Blueoak
TNTtimelord
16 posters
Mafia Station :: Mafia Station :: Mafia :: Original Games
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M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
PHASES END AT 8:00 PM CST EVERY DAY UNLESS SPECIFIED OTHERWISE
M1: For Whom the Bell Tolls
-Cardflip
-Public votes
-Day/Night
Mafia:
-Silencer - Visits someone at night. During the next phase, they can't talk anywhere
-Mafioso
-Mafioso
Town:
-Sheriff
-Doctor
-Watcher - Visits someone, will know who they visit or who visits them.
-Loudmouth - Will reveal who visits them in a night. When visited, a message the next day phase pops up saying "Curses! <player> has woke me from my slumber!" and appears whether or not they die.
-Town
-Town
-Town
-Town
-Town
-Miller
-Millwright
TP:
-Clockmaker:
-Clock starts at 8.
-Chooses one person to kill each night.
-If victim is blue, clock goes up 2 hours
-If victim is green, clock goes up 1 hour
-If victim is yellow, clock goes down 2 hours
-If victim is red, clock goes down 1 hour
-Dies if clock lands on 6.
-Wins if 12 o clock, or if last one alive.
Players:
-KarenErraZC
-PixelPest
-krazykat
-Zeldamaster12
-Pseudo
-FullMetalDragon
-Nuclear_Blaze
-MECHDRAGON777
-Blueoak
-Supershroom
-PaperPlayerX
-MosaicMario
-npromin1
-Hawk
-revoblam
EXTRA INFO:
-Miller & Millwright of course don't know who they are
-The Loudmouth message appears and the Loudmouth doesn't actually control whether or not it occurs
-The Silencer role will extend to PMs. Speaking through PM if you're silenced is cheating.
-Whichever mafia tells the GM who the mafia is gonna kill will be the one to be exposed by the Loudmouth or discovered by the Watcher; not the whole team.
Silencer: KarenErraZC
Mafioso: Hawk
Mafioso: Supershroom
Sheriff: PixelPest
Doctor: FullMetalDragon
Watcher: PaperPlayerX
Loudmouth: npromin1
Town: Blueoak
Town: revoblam
Town: MECHDRAGON777
Town: MosaicMario
Town: krazykat
Miller: Zeldamaster12
Millwright: Nuclear_Blaze
Clockmaker: Pseudo
M1: For Whom the Bell Tolls
-Cardflip
-Public votes
-Day/Night
Mafia:
-Silencer - Visits someone at night. During the next phase, they can't talk anywhere
-Mafioso
-Mafioso
Town:
-Sheriff
-Doctor
-Watcher - Visits someone, will know who they visit or who visits them.
-Loudmouth - Will reveal who visits them in a night. When visited, a message the next day phase pops up saying "Curses! <player> has woke me from my slumber!" and appears whether or not they die.
-Town
-Town
-Town
-Town
-Town
-Miller
-Millwright
TP:
-Clockmaker:
-Clock starts at 8.
-Chooses one person to kill each night.
-If victim is blue, clock goes up 2 hours
-If victim is green, clock goes up 1 hour
-If victim is yellow, clock goes down 2 hours
-If victim is red, clock goes down 1 hour
-Dies if clock lands on 6.
-Wins if 12 o clock, or if last one alive.
Players:
-
-
-krazykat
-Zeldamaster12
-
-FullMetalDragon
-
-MECHDRAGON777
-
-
-
-
-npromin1
-
-revoblam
EXTRA INFO:
-Miller & Millwright of course don't know who they are
-The Loudmouth message appears and the Loudmouth doesn't actually control whether or not it occurs
-The Silencer role will extend to PMs. Speaking through PM if you're silenced is cheating.
-Whichever mafia tells the GM who the mafia is gonna kill will be the one to be exposed by the Loudmouth or discovered by the Watcher; not the whole team.
- Role PMs:
- You are the Silencer. You have the power to shut someone up in all places. You will work with ~ and ~ to win against the town.
You are one of the two Mafiosi's (~ being the other one) and you'll work with ~, the Silencer, to win against the town.
Town's your team and the Sheriff is your special role, and it's quite special. Pick a person to know their color. (You have no Deputy so don't get shot by Bob Marley).
You're the Doctor, but, doctor who? Idk, maybe Dr. Strangelove? Whatever, you should pick someone each night as you just might save their life!
Congrats on being the Loudmouth. You're so noisy when you wake up that you wake up everyone else in the process. Stupid annoying neighbor.
Watching everybody as they sleep? What a creep you are as the Watcher. Find out what's going on at someone's particular place by choosing them each night.
You're just a regular Townsperson, be sure to participate or else people will think you're a lazy drunk. A Couple of you are the misunderstood Miller and Millwright. Let's just hope you're not discriminated against if you are.
You're one creepy Clockmaker! You can kill someone each night to gamble. Each time you kill a person who cardflips green, your clock goes up an hour. Each time you kill a red, your clock goes down an hour. Each time you kill a blue, your clock goes up 2 hours. If you kill the other yellow in the game, your clock goes down 2 hours. Your clock starts at 8. Good times, bad times ahead!
Silencer: KarenErraZC
Mafioso: Hawk
Mafioso: Supershroom
Sheriff: PixelPest
Doctor: FullMetalDragon
Watcher: PaperPlayerX
Loudmouth: npromin1
Town: Blueoak
Town: revoblam
Town: MECHDRAGON777
Town: MosaicMario
Town: krazykat
Miller: Zeldamaster12
Millwright: Nuclear_Blaze
Clockmaker: Pseudo
- Role Usages & Lynches:
- N1:
KarenErraZC - Mafia - Killing MosaicMario
KarenErraZC - silencing npromin1
PaperPlayerX - Watching Zeldamaster12
FMD - Saving Blueoak
Pixelpest - Inspecting Blueoak
D1:
Nuclear_Blaze is lynched
N2:
Pseudo - killing PixelPest
KarenErraZC - silencing Pixelpest
Hawk - mafia - killing Pseudo
PixelPest - inspecing npromin1
PaperPlayerX - watching Hawk
FMD - saving Zeldamaster12
D2:
KarenErraZC is lynched
N3:
-FMD - saving Hawk
-Supershroom - Mafia - killing Blueoak
-PaperPlayerX - watching Hawk
D3:
Hawk is lynched
N4:
FullMetalDragon - saving himself
Supershroom - Mafia - killing PaperPlayerX
PaperPLayerX - Watching FMD
D4:
Supershroom is lynched
Last edited by TNTtimelord on Tue Aug 02, 2016 4:34 pm; edited 13 times in total
TNTtimelord- Regular Member
- Posts : 59
Join date : 2016-07-21
Age : 26
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Townie reporting in
Blueoak- Manager
- Posts : 97
Join date : 2016-07-22
krazykat- Operator
- Posts : 37
Join date : 2016-07-21
Age : 22
Location : The brink of insanity
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
I guess we're trying again?
PixelPest- Operator
- Posts : 139
Join date : 2016-07-20
Age : 23
Location : Canada, Eh?
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Good luck everyone!
npromin1- Regular Member
- Posts : 109
Join date : 2016-07-22
Age : 22
Location : What's a location?
MosaicMario- Regular Member
- Posts : 72
Join date : 2016-07-21
Age : 22
Location : Californa
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Alright
Hello people (once again)
Hello people (once again)
Hawk- Regular Member
- Posts : 40
Join date : 2016-07-20
Location : Mexico
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
I was the Watcher and now I'm just a regular Townie. Hi lol
Zeldamaster12- Regular Member
- Posts : 107
Join date : 2016-07-20
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Oh and TNT, you have it marked as M30 in the OP lol
PixelPest- Operator
- Posts : 139
Join date : 2016-07-20
Age : 23
Location : Canada, Eh?
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Why the hell was there a reroll?
PaperPlayerX- Regular Member
- Posts : 13
Join date : 2016-07-21
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
TNT messed up and had a Blue (Zeldamaster12) die when he actually didn'tPaperPlayerX wrote:Why the hell was there a reroll?
PixelPest- Operator
- Posts : 139
Join date : 2016-07-20
Age : 23
Location : Canada, Eh?
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Good evening fellow townies! Let's see how this one goes down.
Nuclear_Blaze- Regular Member
- Posts : 17
Join date : 2016-07-22
Age : 25
Location : Major League Glitching Head Quarters
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Okay, Let's cry Pray at the corner for real this time.
revoblam- New Member
- Posts : 9
Join date : 2016-07-20
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Guess a re-roll is better than an unfair kill.
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Um, I was away for almost all day yesterday and I forgot to check-in, good to see I didn't miss anything significant
Supershroom- Regular Member
- Posts : 98
Join date : 2016-07-21
Age : 27
Location : Germany
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
PixelPest wrote:Oh and TNT, you have it marked as M30 in the OP lol
TNTtimelord wrote:
PixelPest- Operator
- Posts : 139
Join date : 2016-07-20
Age : 23
Location : Canada, Eh?
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
NIGHT 1 IS OVER
MosaicMario is a feather in the wind.
It is 8 o'clock!
DAY 1 ENDS AT 2:00 PM CST TOMORROW! Any players who haven't messaged or used their role will be replaced. I will not tolerate any inactive players.
MosaicMario is a feather in the wind.
It is 8 o'clock!
DAY 1 ENDS AT 2:00 PM CST TOMORROW! Any players who haven't messaged or used their role will be replaced. I will not tolerate any inactive players.
TNTtimelord- Regular Member
- Posts : 59
Join date : 2016-07-21
Age : 26
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
I figure that means the Doc did something right, so a better start than it could be.
Blueoak- Manager
- Posts : 97
Join date : 2016-07-22
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Well, its about time day 1 is on. Im glad we didnt lose a blue first thing this time. Anyone have an idea who the mafia could be? We need to think hard about this so we dont lose a blue
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Now now, we've only just started. I doubt many leads exist yet.
Blueoak- Manager
- Posts : 97
Join date : 2016-07-22
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Too bad we lost a town.
Although, I agree we didn't lose a blue, just like the previous game.
Although, I agree we didn't lose a blue, just like the previous game.
Hawk- Regular Member
- Posts : 40
Join date : 2016-07-20
Location : Mexico
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Thats why we need to figure out a good one so we dont go down the wrong path. Comsidering there isnt really ever anything to go by on the first day. It is honestly a useless lynch, and I dont think we can use safety so we should probably look at someone who could be a potential threat.
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
We should probably try to weed out the clockmaker first since he could win the game in only two kills if he is lucky enough to kill two blues, then we would have the rest of the game to try to find the mafia.
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Agree.
The clockmaker pretty much has this game controlled.
It's important to figure out who that is.
The clockmaker pretty much has this game controlled.
It's important to figure out who that is.
Hawk- Regular Member
- Posts : 40
Join date : 2016-07-20
Location : Mexico
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Good morning everyone! Wow looks like someone was unable to join us, what a pity. MosaicMario will be missed.
Nuclear_Blaze- Regular Member
- Posts : 17
Join date : 2016-07-22
Age : 25
Location : Major League Glitching Head Quarters
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
I have a sudden suspicion against you, your words sound so sarcastic and its making me believe you were the one that killed him. I wouldnt be suprised if you did.
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
Woah, Woah! Slow down there, I was only trying to take this situation light-heartily
Nuclear_Blaze- Regular Member
- Posts : 17
Join date : 2016-07-22
Age : 25
Location : Major League Glitching Head Quarters
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
All town deaths should be considered a bad loss, especially the blues, because each time we lose a green, even, then that gives the mafia a more narrowed list to figure out the blues, so realistically while we will lose greens very commonly, we need to take that into consideration anf not take it witha grain of salt. You could potentially be harmful and I dont know that, so our best bet is to wait before lynching and perhaps someone will slip up. You seem to have done that already so if no other leads are found by the end of the day it might be our best move to lynch you, Blaze
Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS
There's nothing to take "light-heartily", unless you are mafia and you see someone's death unimportant.
This also makes me suspect that you are.
This also makes me suspect that you are.
Hawk- Regular Member
- Posts : 40
Join date : 2016-07-20
Location : Mexico
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